Level Check: If a
spell is being resisted by a creature with
spell resistance, the caster must make a
level check (1d20 + caster level) and get a result at least equal to the creature's
spell resistance for the
spell to affect that creature. If the caster fails the check, the
spell doesn't affect the defender. The defender's
spell resistance is like a
Defense score against magical attacks.
(Harmless) and (Object): These terms mean the same thing in a spell
resistance entry as they do for
saving throws. A creature with spell
resistance must voluntarily drop the
resistance in order to receive the effects of a spell noted as harmless without the
level check described above. Doing so is an
attack action that does not provoke an
attack of opportunity. Once a creature lowers its
resistance, it remains down until the creature's next turn, at the beginning of which it automatically returns. A creature's spell
resistance never interferes with its own
spells, powers, items, or abilities.
Only
spells and spell-like abilities are
subject to spell
resistance. Extraordinary and supernatural abilities (including enhancement bonuses on
magic weapons) are not. A creature can have some abilities that are
subject to spell
resistance and others that are not.
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