Some
spells affect an area. The caster selects where the spell starts, but otherwise doesn't control which
creatures or objects the spell affects. Sometimes a spell describes a specially defined area, but usually an area falls into one of the following categories.
Burst: As with an
effect, the caster selects the
spell or power's point of origin. The
spell or power bursts out from this point, affecting whatever it catches in its area.
Cone: A
cone shoots away from the caster in the direction he or she designates. A
cone starts in a square adjacent to the caster and widens out as it goes. A
cone's width at a given distance from you equals that distance. Its far end is as wide as the
effect is long.
Cylinder: As with a
burst, the caster selects the
spell's point of origin. This point is the center of a horizontal circle, and the
spell shoots down from the circle, filling a
cylinder.
Emanation: Some
spells have an area like a
burst except that the
effect continues to radiate from the point of origin for the
duration of the spell.
Quarter-Circle: Some
spells have a
quarter-circle-shaped area. Like a
cone, the
effect starts in a square adjacent to the caster and widens out as it goes.
Spread: Some
spells spread out like a
burst but can turn corners. The caster selects the point of origin, and the spell spreads out a given distance in all directions. Figure distance by actual distance traveled, taking into account turns the spell
effect takes.
Other: A
spell or power can have a unique area, as defined in its description.
(S): If an Area or
Effect entry ends with "(S)" (standing for "shapeable"), the caster can shape the
spell. A shaped
effect or area can have no dimension smaller than 10 feet.
Line of Effect: A
line of effect is a straight, unblocked path that indicates what a
spell can affect. A
line of effect is canceled by a solid barrier. It's like line of sight for
ranged weapons, except it's not blocked by fog, darkness, and
other factors that limit normal sight.
A caster must have a clear
line of effect to any
target that he or she uses a spell on, or to any space in which he or she wishes to create an effect. The caster must have a clear
line of effect to the point of origin of any spell he or she casts or power he or she manifests. For bursts, cones, cylinders, and
emanation spells, the spell only affects areas,
creatures, or objects to which it has
line of effect from its origin (a
burst's point, a
cone's starting point, a
cylinder's circle, or an
emanation spell's point of origin).
A hole of at least 1 square foot is sufficient to allow a
line of effect through an otherwise solid barrier. If any given 5-foot length of barrier contains such an opening, that 5-foot length is not considered a barrier for purposes of a
spell's
line of effect (though the rest of the barrier still counts as normal).
Directing or Redirecting Effects: Some
spells allow the caster to redirect the
effect to new targets or areas after casting the spell. Redirecting a spell requires a
move action that does not provoke
attacks of opportunity. It also doesn't require concentration.
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