V, S; Casting Time: Attack action
60 ft.; Area:
Quarter-circle emanating from you to the extreme of the range
Concentration, up to 1 minute/level
(D); Saving Throw:
None; Spell Resistance:
The caster can detect magical auras. The amount of information revealed depends on how long the caster studies a particular area
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the strength of the strongest aura.
3rd Round: The strength and location of each aura.
Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.
Aura Strength: An aura's magical power and strength depend on a spell
's functioning spell level
or an item's caster level
Functioning Spell Level
Item Caster Level
|0-level or lingering aura
If an aura falls into more than one category, detect magical aura indicates the stronger of the two.
Length Aura Lingers:
How long a magical aura lingers after the source has vacated the location depends on the aura's original strength.
||1d6 x 10 minutes
Each round, the caster can turn to detect things in a new area
. The spell
can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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