Level: Acolyte 0,
Mage 0;
Components: V, S;
Casting Time: Attack action;
Range: 60 ft.;
Area: Quarter-circle emanating from you to the extreme of the
range;
Duration: Concentration, up to 1 minute/
level (D);
Saving Throw: None;
Spell Resistance: No
The caster can detect magical auras. The amount of information revealed depends on how long the caster studies a particular
area or subject.
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the strength of the strongest aura.
3rd Round: The strength and location of each aura.
Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.
Aura Strength: An aura's magical power and strength depend on a
spell's functioning
spell level or an item's caster
level.
Functioning Spell Level
|
Item Caster Level
|
Aura Power
|
0-level or lingering aura |
Lingering aura
|
Dim
|
1st-2nd |
1st-3rd
|
Faint
|
3rd |
4th-5th
|
Moderate
|
4th |
6th-7th
|
Strong
|
5th |
8th-10th
|
Overwhelming
|
If an aura falls into more than one category, detect magical aura indicates the stronger of the two.
Length Aura Lingers: How long a magical aura lingers after the source has vacated the location depends on the aura's original strength.
Original Strength
|
Duration
|
Faint |
1d6 minutes |
Moderate |
1d6 x 10 minutes |
Strong |
1d6 hours |
Overwhelming |
1d6 days |
Each round, the caster can turn to detect things in a new
area. The
spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Find topic in: Arcana, Characters, Creatures |
|
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