Energy trap creates an explosion of one energy type (
acid, cold,
electricity, fire, or sonic/
concussion) when an intruder opens the item that the trap wards. The energy trap can ward any closeable item. When casting energy trap, the caster selects the energy type and a point on the item as the
spell's center. When someone other than the caster opens the item, the resulting explosion fills the
area within a 5-foot radius around the
spell's center. The energy blast deals 1d4 points of
damage (of the given energy type) +1 point per caster
level. The item protected by the trap is not harmed by this explosion.
The caster can use the trapped object without discharging it, as can any individual to whom the
spell was specifically attuned when cast. "Attuning" to an individual usually involves denoting a password that the caster can share with friends.
A successful Search check (DC 29) finds an energy trap, and a successful Disable Device check (DC 29) safely removes it.