Level: Telepath 0/Battle Mind 0; Display: Visual, Audible; Manifestation Time: Attack action; Range: 60 ft.; Area: Quarter-circle emanating from you to the extreme of the range; Duration: Concentration, up to 1 minute/_level (D); Saving Throw: None; Power Resistance: No; Power Point Cost: 1
The manifester detects psionic auras. The amount of information revealed depends on how long the manifester studies a particular area or subject.
1st Round: Presence or absence of psionic auras.
2nd Round: Number of different psionic auras and the strength of the strongest aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the manifester can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power level, or 15 + half manifester level for a nonpower effect.)
Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.
Aura Strength: An aura's psionic power and strength depend on a power's functioning power level or an item's manifester level.
Functioning Power Level Item Manifester Level Aura Power
0-level or lingering aura Lingering aura Dim
1st-3rd 1st-5th Faint
4th-5th - Moderate
If an aura falls into more than one category, detect psionics indicates the stronger of the two.
Length Aura Lingers: How long the aura lingers after the source has vacated the area depends on the aura's original strength.
Original Aura Power Duration
Dim 1 minute
Faint 1d6 minutes
Moderate 1d6 x 10 minutes
Each round, the manifester can turn to detect things in a new area. The manifester can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.