Wisdom
Level: Telepath 0/
Battle Mind 0;
Display: Visual, Audible;
Manifestation Time: Attack action;
Range: 60 ft.;
Area: Quarter-circle emanating from you to the extreme of the
range;
Duration: Concentration, up to 1 minute/_
level (D);
Saving Throw: None;
Power Resistance: No;
Power Point Cost: 1
The manifester detects psionic auras. The amount of information revealed depends on how long the manifester studies a particular
area or subject.
1st Round: Presence or absence of psionic auras.
2nd Round: Number of different psionic auras and the strength of the strongest aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the manifester can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power
level, or 15 + half manifester
level for a nonpower
effect.)
Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.
Aura Strength: An aura's
psionic power and strength depend on a power's functioning power
level or an item's manifester
level.
Functioning Power Level
|
Item Manifester Level
|
Aura Power
|
0-level or lingering aura |
Lingering aura |
Dim |
1st-3rd |
1st-5th |
Faint |
4th-5th |
- |
Moderate |
If an aura falls into more than one category, detect psionics indicates the stronger of the two.
Length Aura Lingers: How long the aura lingers after the source has vacated the
area depends on the aura's original strength.
Original Aura Power
|
Duration
|
Dim |
1 minute |
Faint |
1d6 minutes |
Moderate |
1d6 x 10 minutes |
Each round, the manifester can turn to detect things in a new
area. The manifester can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.