Level: Mage 4;
Components: V, S, M;
Casting Time: Attack action;
Range: Medium (100 ft. + 10 ft./
level);
Effect: Opaque sheet of flame up to 20 ft. long/caster
level or a
ring of fire with a radius of up to 5 ft./two caster levels; either form 20 ft. high;
Duration: Concentration + 1 round/
level;
Saving Throw: See text;
Spell Resistance: Yes
An immobile curtain of fire springs into existence. One side of the wall, selected by the caster, sends forth waves of heat, dealing 2d4 points of fire
damage to creatures within 10 feet and 1d4 points of fire
damage to those past 10 feet but within 20 feet. The wall deals this
damage when it appears and each round that a creature enters or remains in the
area. In addition, the wall deals 2d6 points of fire
damage +1 point of fire
damage per caster
level to any creature passing through it. The wall deals double
damage to undead creatures.
If the caster evokes the wall so that it appears where creatures are, each creature takes
damage as if passing through the wall. Each such creature can avoid the wall by making a successful Reflex save. (If the creature ends up on the hot side of the wall, it takes 2d4 points of
damage, as normal.)
If any 5-foot length of wall takes 20 points of cold
damage or more in 1 round, that length goes out. (Do not divide cold
damage by 4, as normal for objects.)