Vehicular Magic Items Descriptions
A
vehicle coated in this nigh unscratchable silvery-gray paint gains 5 points of hardness. It has no effect on any
vehicle with a hardness of 10 or higher.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 28;
Weight: -.
The explosive blast can be triggered three times per day, regardless of whether the attack is made with a front or rear bumper. The driver cannot trigger an explosive blast out of turn, such as when struck by another
vehicle, although the driver could ready an action to trigger the explosive blast when such a condition arises.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 27;
Weight: - (factored into the
vehicle's weight).
Type:
Wondrous Item (vehicular);
Caster Level: 9th;
Purchase DC: 32;
Weight: - (factored into the
vehicle's weight).
A
dashboard figurine appears to be a statue of an animal or person 4 to 6 inches tall. When placed upon the dashboard of a
vehicle, it sticks in place and can only be removed by the owner with a command word. Once in place, the figurine grants a
special ability to the
vehicle and the driver.
Humorous: This figurine depicts some amusing-looking figure, such as a hula dancer or a cartoon character. The driver of the
vehicle gains a +1 morale bonus on all saves while operating the
vehicle.
Monstrous: This figurine depicts some sort of fierce-looking toy monster. Attacks made by the driver and passengers of the
vehicle gain a +1 morale bonus.
Type:
Wondrous Item (vehicular);
Caster Level: 3rd;
Purchase DC: 26;
Weight: 0.5 lb.
A
vehicle with this engine can accelerate up to two
speed categories for the round, instead of one. However, the
vehicle can still only decrease
speed by one
speed category for the round, as normal (unless the driver performs a hard stop). If the
vehicle accelerates in this manner, the engine produces jets of blue flame from the tail pipe that deal 2d6 points of fire
damage to anything within 10 feet of the rear of the
vehicle; a successful Reflex save (DC 15) halves the
damage. The flames automatically set fire to combustibles.
Type:
Wondrous Item (vehicular);
Caster Level: 7th;
Purchase DC: 30;
Weight: - (factored into the
vehicle's weight).
This paint job covers the front of the
vehicle in wicked-looking flames. Once per day, on the owner's command, the
vehicle can burst into flames for 3 rounds, dealing 5d6 points of fire
damage to any creature or object touched or struck by the
vehicle. In addition, any creature standing adjacent to the flaming
vehicle takes 2d6 points of fire
damage; a successful Reflex save (DC 15) halves the
damage. The flames automatically set fire to combustibles. Neither the
vehicle nor its occupants suffer any ill effects from the fire so long as they remain completely inside the
vehicle.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 27;
Weight: - (factored into the
vehicle's weight).
These gaudy, hot-pink fuzzy dice must be hung from the rearview mirror of the
vehicle to be activated. Once per day, the driver of the
vehicle can reroll any Drive check, but must take the new result regardless of the outcome.
Type:
Wondrous Item (vehicular);
Caster Level: 3rd;
Purchase DC: 25;
Weight: -.
Three times per day, these headlights can emit a blinding 50- foot cone of light projecting from the front of the
vehicle. Any creatures caught in the area must succeed at a Fortitude save (DC 15) or be blinded for 2d6 rounds.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 27;
Weight: - (factored into the
vehicle's weight).
Up to three times per day, this horn can emit a shrieking sound that deafens and damages creatures caught in its path. Any creature within a 30-foot cone directly in front of the
vehicle takes 2d6 points of sonic/concussion
damage and is deafened for 2d6 rounds. A successful Fortitude save (DC 16) halves the
damage and negates the deafening effect. Crystalline creatures in the cone take quadruple
damage (8d6 points) from the sonic blast.
Vehicle windows and windshields may
shatter if they take sufficient
damage from the blast. Headlights are also susceptible to the
horn of blasting and should be treated as windows for this purpose.
Type:
Wondrous Item (vehicular);
Caster Level: 7th;
Purchase DC: 29;
Weight: - (factored into the
vehicle's weight).
Up to three times per day, this horn can emit a terrifying noise. Anyone within 50 feet of the horn's sound must succeed a Will save (DC 15) or be affected by a
cause fear spell (as if cast by a 5th-level
Acolyte).
Caster Level: 5th;
Purchase DC: 27;
Weight: - (factored into the
vehicle's weight).
These tires are usually sold in sets of two or four, and each tire in the set has a hardness of 20.
If one of the tires is punctured and ruined, the remaining
impervious tires continue to function.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 28 (per set);
Weight: - (factored into the
vehicle's weight).
This paint job makes the
vehicle less noticeable. It grants a +5 circumstance bonus on Bluff and Hide checks when tailing another
vehicle or losing a tail. In addition, anyone wishing to break into the
vehicle (other than the owner) must succeed at a Will save (DC 15) or be unable to do so. This is a mind-affecting spell-like effect; a new save may be attempted after 24 hours have passed.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 28;
Weight: -.
Once per day, this paint job makes the
vehicle's outline to appear blurry. This is as the
blur spell as if cast by a 5th-level
Mage. Occupants of the
vehicle are also blurred.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 27;
Weight: -.
This
vehicle alarm triggers whenever an attempt is made to break into the
vehicle (for example, by smashing a window or bypassing a door lock), unless the intruder succeeds at a Disable Device check (DC 30).
When activated, the
paralytic alarm emits a hypnotic pulse that paralyzes any creature within 30 feet for 2d6 rounds. A successful Will save (DC 15) negates this mind-affecting enchantment.
Type:
Wondrous Item (vehicular);
Caster Level: 5th;
Purchase DC: 28;
Weight: - (factored into the
vehicle's weight).
These tires (usually sold in sets of two or four) are slightly spongy to the touch. If a tire is punctured, it instantly reinflates and is restored to full
hit points. Once a tire magically reinflates, it becomes a nonmagical tire and cannot reinflate
again.
Type:
Wondrous Item (vehicular);
Caster Level: 3rd;
Purchase DC: 23 (per tire) or 26 (per set);
Weight: -.
Once per day, when the driver utters the proper command word, this seat (usually a passenger seat in the front or back of the
vehicle) holds the creature seated in it, as the
hold monster spell cast by a 10th-level
Acolyte. The target creature gets a Will save (DC 17) to negate the effect, which lasts for 10 rounds.
Type:
Wondrous Item (vehicular);
Caster Level: 10th;
Purchase DC: 32 (per seat);
Weight: - (factored into the
vehicle's weight).
This paint job allows the
vehicle to "shrink" to a matchboxsized version small enough to fit in the palm of one's hand. Shrinking or enlarging the
vehicle requires a command word, and the
vehicle takes a
full-round action to shrink or return to full size. The
vehicle will not shrink if it contains any living beings, but can be shrunk with up to 50 pounds of cargo stored in its trunk. The
vehicle will not unfold if it is in an area that will not allow it to expand to its full size. A
vehicle in its toy size has a hardness of 5 and 5
hit points. The
vehicle is destroyed and cannot be repaired if reduced to 0
hit points in its toy form.
Type:
Wondrous Item (vehicular);
Caster Level: 7th;
Purchase DC: 30;
Weight: - (factored into the
vehicle's weight).
This
vehicle alarm triggers whenever an attempt is made to break into the
vehicle (for example, by smashing the window or bypassing a door lock), unless the intruder succeeds at a Disable Device check (DC 30).
When activated, the alarm sends a mental warning to the owner of the
vehicle, although the owner must be within 1 mile of the
vehicle to receive it. If the owner receives the warning and succeeds at a Wisdom check (DC 10), he also receives a mental picture of the individual or individuals attempting to break into the
vehicle, as if standing next to them (lighting conditions apply).
Type:
Wondrous Item (vehicular);
Caster Level: 3rd;
Purchase DC: 26;
Weight: - (factored into the
vehicle's weight).
Whenever this trunk is opened, it creates a powerful illusion to conceal its true contents. The owner decides what the trunk appears to contain, and its contents seem real in every respect. Illusory items can be removed, handled, and manipulated. However, illusory
tools provide no benefits to their users, and illusory items disappear if taken more than 30 feet
Gleaning the true contents of the trunk requires a
true seeing spell or similar magic. Creatures that suspect the presence of an illusion are entitled to a Will save (DC 16) to disbelieve it; if the save succeeds, they can perceive the true contents of the
trunk of masking.
Type:
Wondrous Item (vehicular);
Caster Level: 7th;
Purchase DC: 30;
Weight: - (factored into the
vehicle's weight).
The driver of this
vehicle can alter his or her appearance to viewers on the outside of the
vehicle, as if by
change self cast by a 3rd-level
Mage. If the one or more of the
vehicle's windows are destroyed, the effect ends and the
windows of deception cease to function.
Type:
Wondrous Item (vehicular);
Caster Level: 3rd;
Purchase DC: 26;
Weight: -.
Zephyr tires (sold in sets of two or four) are emblazoned with large white wings on the side. When placed on any car, van, or motorcycle (they resize to fit any of these
vehicles), they allow the vehicle to
fly.
Once per day, the
vehicle's driver can command the
vehicle to
fly. While flying, the
vehicle follows all the normal rules for piloting a flying
vehicle, but otherwise retains the same
speed,
initiative, and other statistics. The
vehicle can maintain flight for 10 rounds. When performing aerial
stunts, the driver makes Pilot checks instead of Drive checks. Should the effect's duration expire while the
vehicle is still aloft, the magic fails slowly. The
vehicle drops 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the remaining distance.
Type:
Wondrous Item (vehicular);
Caster Level: 9th;
Purchase DC: 32 (per set);
Weight: -.