Divine 2; Components:
V, S, F; Casting Time: Attack action
Close (25 ft. + 5 ft./2 levels); Area or Target:
5-ft.-radius spread; or one solid object or one crystalline creature; Duration:
Instantaneous; Saving Throw:
Will negates (object) or Fortitude half (see text); Spell Resistance:
Shatter creates a loud, ringing noise that shatters brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter
destroys nonmagical objects of glass, crystal, ceramic, or porcelain, such as vials, windows, mirrors, bottles, windshields, and so forth. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level
are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter
against a single solid object, regardless of composition, weighing up to 10 pounds per caster level
Targeted against a crystalline creature (of any weight), shatter
deals 1d6 points of sonic/concussion damage
per caster level
(maximum 10d6), with a Fortitude save for half damage
Focus: A tuning fork.
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