Benefit: Your
mecha can make a
grapple check at a -20 penalty against an opponent at least two size categories smaller than it. If the
grapple succeeds, you can use an
attack action to fling the held opponent on your next action. The range increment for the thrown foe is 10 feet, and the maximum range is 100 feet.
A creature may be thrown horizontally or vertically. If thrown vertically, it takes normal
falling damage. If thrown horizontally, it takes
damage as though it had fallen half the distance thrown (rounded down), and you may apply your
mecha-modified Strength bonus to the
damage.
Your
mecha may also fling your opponent at another
mecha,
vehicle, or creature. To do so, make an
attack roll at a -4 penalty, with appropriate range penalties, against the target. If you hit, both the thrown creature and the target take the amount of
damage that the thrown creature would have otherwise taken, as given above.