You can pick up an opponent with your mecha
and fling it.
can make a grapple
check at a -20 penalty against an opponent at least two size categories smaller than it. If the grapple
succeeds, you can use an attack action
to fling the held opponent on your next action. The range increment for the thrown foe is 10 feet, and the maximum range is 100 feet.
A creature may be thrown horizontally or vertically. If thrown vertically, it takes normal falling damage
. If thrown horizontally, it takes damage
as though it had fallen half the distance thrown (rounded down), and you may apply your mecha
-modified Strength bonus to the damage
may also fling your opponent at another mecha
, or creature. To do so, make an attack roll
at a -4 penalty, with appropriate range penalties, against the target. If you hit, both the thrown creature and the target take the amount of damage
that the thrown creature would have otherwise taken, as given above.
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