Generally inexpensive and light in weight, simple
weapons get the job done nevertheless.
These pieces of molded metal fit over the outside of a character's fingers and allow him or her to deal lethal
damage with an unarmed strike instead of
nonlethal damage. A strike with
brass knuckles is otherwise considered an unarmed attack.
The cost and weight given are for a single item.
Heavy kitchen knives can be snatched up for use as
weapons in homes and restaurants. These
weapons are essentially similar to the twin butterfly swords used in some kung fu styles.
Almost anything can be used as a
club. This entry represents the wooden nightsticks sometimes carried by police forces.
This category of
weapon includes hunting knives, butterfly or "balisong" knives, switchblades, and bayonets (when not attached to rifles). A character can select the
Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to
attack rolls with a
knife.
This
weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton is Small and can't be used as a
weapon. Extending or collapsing the baton is a free action.
Using a pistol as a
melee weapon can deal greater
damage than attacking unarmed. No weight or purchase DC is given for this weapon, since both vary depending on the pistol used.
The butt of a rifle can be used as an impromptu
club.
Although the name suggests a
ranged weapon, a
stun gun requires physical contact to affect its target. (The taser is a
ranged weapon with a similar effect.) On a successful hit, the
stun gun deals 1d3 points of
electricity damage,(do not add the character's Str bonus) and the target must make a Fortitude
saving throw (DC 15) or be paralyzed for 1d6 rounds.
This is the
melee weapon carried by most police forces, used to subdue and restrain criminals. A character can deal
nonlethal damage with a
tonfa without taking the usual -4 penalty.