HAZARDS OF SPACE TRAVEL

Space travel is nowhere near as easy as books and movies make it seem. Foreign objects are a constant danger; even a micrometeoroid traveling at a high enough velocity can punch a hole through a starship's hull and expose the entire crew to the vacuum of space. Ionizing radiation also poses a serious threat. Finally, characters must adapt to the weightlessness of space or suffer the effects of space adaptation syndrome (SAS), referred to colloquially as "space sickness."
METEOROIDS
Meteoroids are small rocks that travel through space at a speed of 7 miles per second. They can be as small as a grain of sand or as big as a mountain. Although they generally burn up in a planet's atmosphere before reaching the ground, meteoroids in space aren't likely to suffer such a fate. Instead, they slam into other objects, including starships and space stations, like volleys of rifle or artillery fire.
Unarmored starships and space stations can easily survive impacts from the smaller meteoroids, but larger ones can punch lethal holes in such fragile vessels. Fortunately, large meteoroids are rare and easier to detect before they can get too close to cause any real damage.
Roll on Table: Meteoroid Encounters to determine whether a meteoroid threatens a given starship or space station. Each roll represents one 24-hour period.
Meteoroid Size: The size of the meteoroid.
Collision Damage: When a meteoroid collides with a starship,
space station, or other object, both the meteoroid and the object
it strikes take damage.
Computer Use Check DC: A starship or space station equipped with a sensor system can detect an incoming meteoroid; doing so requires a successful Computer Use check. A starship or space station cannot attempt to avoid or destroy a meteoroid it fails to detect.
Pilot Check DC: Avoiding a meteoroid requires a successful Pilot check. Only starships or space stations that move are capable of avoiding meteoroids.
Defense: The meteoroid's Defense.
Hardness: The meteoroid's hardness.
Hit Points: The meteoroid's total hit points.
Table: Meteoroid Encounters
d% Roll Meteoroid Size
Collision Damage1
Computer Use Check DC
Pilot Check DC
Defense
Hardness
Hit Points
01-75 No meteoroid
-
-
-
-
-
-
76-80 Diminutive
1d6
35
5
9
8
15
81-85 Tiny
2d6
30
10
7
8
30
86-88 Small
3d6
25
15
6
8
90
89-91 Medium-size
4d6
20
20
5
8
225
92-94 Large
1d6x5
15
25
4
8
1,125
95-97 Huge
3d6x5
10
30
3
8
4,500
98-99 Gargantuan
6d6x5
5
35
1
8
9,000
100 Colossal
12d6x5
0
40
-3
8
36,000
1 Both the meteoroid and the object it strikes take damage from the collision.
VACUUM EXPOSURE
Beings exposed to the airless cold of space are not immediately doomed. Contrary to popular belief, characters exposed to vacuum do not immediately freeze or explode, and their blood does not boil in their veins. While space is very cold, heat does not transfer away from a body that quickly. The real danger comes from suffocation and ionizing radiation.
For rules on vacuum exposure and the effects of weightlessness, see Atmospheric Conditions and Gravity in the Environments section.
RADIATION
Ionizing radiation is common in space. For the effects, see Radiation Sickness in the Environments section.