Space travel is nowhere near as easy as books and movies make it seem. Foreign objects are a constant danger; even a micrometeoroid traveling at a high enough velocity can punch a hole through a
starship's hull and expose the entire crew to the vacuum of space. Ionizing
radiation also poses a serious threat. Finally, characters must adapt to the weightlessness of space or suffer the effects of space adaptation syndrome (SAS), referred to colloquially as "space sickness."
Meteoroids are small rocks that travel through space at a
speed of 7 miles per second. They can be as small as a grain of sand or as big as a mountain. Although they generally burn up in a planet's atmosphere before reaching the ground,
meteoroids in space aren't likely to suffer such a fate. Instead, they slam into other objects, including
starships and space stations, like volleys of rifle or artillery fire.
Unarmored
starships and space stations can easily survive impacts from the smaller
meteoroids, but larger ones can punch lethal holes in such fragile vessels. Fortunately, large
meteoroids are rare and easier to detect before they can get too close to cause any real
damage.
space station, or other object, both the
meteoroid and the object
Computer Use Check DC: A
starship or space station equipped with a
sensor system can detect an incoming
meteoroid; doing so requires a successful Computer Use check. A
starship or space station cannot attempt to avoid or destroy a
meteoroid it fails to detect.
Pilot Check DC: Avoiding a meteoroid requires a successful Pilot check. Only
starships or space stations that move are capable of avoiding
meteoroids.
Table: Meteoroid Encounters
|
d% Roll
|
Meteoroid Size
|
Collision Damage1
|
Computer Use Check DC
|
Pilot Check DC
|
Defense
|
Hardness
|
Hit Points
|
01-75 |
No meteoroid |
-
|
-
|
-
|
-
|
-
|
-
|
76-80 |
Diminutive |
1d6
|
35
|
5
|
9
|
8
|
15
|
81-85 |
Tiny |
2d6
|
30
|
10
|
7
|
8
|
30
|
86-88 |
Small |
3d6
|
25
|
15
|
6
|
8
|
90
|
89-91 |
Medium-size |
4d6
|
20
|
20
|
5
|
8
|
225
|
92-94 |
Large |
1d6x5
|
15
|
25
|
4
|
8
|
1,125
|
95-97 |
Huge |
3d6x5
|
10
|
30
|
3
|
8
|
4,500
|
98-99 |
Gargantuan |
6d6x5
|
5
|
35
|
1
|
8
|
9,000
|
100 |
Colossal |
12d6x5
|
0
|
40
|
-3
|
8
|
36,000
|
1 Both the meteoroid and the object it strikes take damage from the collision. |
Beings exposed to the airless cold of space are not immediately doomed. Contrary to popular belief, characters exposed to vacuum do not immediately freeze or explode, and their blood does not boil in their veins. While space is very cold, heat does not transfer away from a body that quickly. The real danger comes from suffocation and ionizing
radiation.