Disease (Ex):
Dire rats carry a Shadow
disease called filth fever. Filth fever-bite: Fortitude save (DC 12) negates; incubation period 1d3 days; initial and secondary
damage 1d3 Dex and 1d3 Con.
Darkvision (Ex):
Dire rats can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal sight, and
dire rats can function with no light at all.
Scent (Ex): This ability allows the
dire rat to detect approaching enemies, sniff out hidden foes, and
track by
scent.
Skill Bonuses:
Dire rats gain a +8 species bonus on Swim checks.
Dire rats apply their Strength or Dexterity bonus (whichever is higher) to Climb and Swim checks.
Dire Rat: CR 1/3; Small animal; HD 1d8+1; hp 5; Mas 12; Init +3; Spd 40 ft., climb 20 ft.;
Defense 15, touch 14, flat-footed 12 (+1 size, +3 Dex, +1 natural); BAB +0; Grap -4; Atk +4 melee (1d4, bite); Full Atk +4 melee (1d4, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ
disease,
darkvision 60 ft.,
scent; AL none; SV Fort +3, Ref +5, Will +3; AP 0; Rep +0; Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4.
Skills: Climb +14, Hide +11, Move Silently +6, Swim +11.
Advancement: 2-3 HD (Small); 4-6 HD (Medium); 7-12 HD (Large); 13-24 HD (Huge).
Advanced Dire Rat: CR 4; Large animal; HD 9d8+36; hp 76; Mas 18; Init +1; Spd 40 ft., climb 20 ft.;
Defense 13, touch 10, flat-footed 12 (-1 size, +1 Dex, +3 natural); BAB +6; Grap +16; Atk +11 melee (1d8+9, bite); Full Atk +11 melee (1d8+9, bite); FS 10 ft. by 10 ft.; Reach 5 ft.; SQ
disease,
darkvision 60 ft.,
scent; AL none; SV Fort +3, Ref +5, Will +3; AP 0; Rep +0; Str 22, Dex 13, Con 18, Int 1, Wis 12, Cha 4.
Skills: Climb +18, Hide +5, Move Silently +4, Swim +15.