Action Points: Tough heroes gain a number of
action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
The Tough hero's
class skills (and the key
ability for each skill) are:
Climb (Str),
Concentration (Con), Craft (mechanical, structural) (Int),
Drive (Dex),
Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int),
Profession (Wis),
Read/Write Language (none),
Ride (Dex),
Speak Language (none),
Spot (Wis), and
Survival (Wis).
Skill Points at 1st Level: (3 + Int modifier) x4.
Skill Points at Each Additional Level: 3 + Int modifier.
Table: The Tough Hero
|
Class Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Class Features
|
Defense Bonus
|
Reputation Bonus
|
1st |
+0
|
+1
|
+0
|
+0
|
Talent
|
+1
|
+0
|
2nd |
+1
|
+2
|
+0
|
+0
|
Bonus feat
|
+2
|
+0
|
3rd |
+2
|
+2
|
+1
|
+1
|
Talent
|
+2
|
+1
|
4th |
+3
|
+2
|
+1
|
+1
|
Bonus feat
|
+3
|
+1
|
5th |
+3
|
+3
|
+1
|
+1
|
Talent
|
+3
|
+1
|
6th |
+4
|
+3
|
+2
|
+2
|
Bonus feat
|
+3
|
+2
|
7th |
+5
|
+4
|
+2
|
+2
|
Talent
|
+4
|
+2
|
8th |
+6/+1
|
+4
|
+2
|
+2
|
Bonus feat
|
+4
|
+2
|
9th |
+6/+1
|
+4
|
+3
|
+3
|
Talent
|
+5
|
+3
|
10th |
+7/+2
|
+5
|
+3
|
+3
|
Bonus feat
|
+5
|
+3
|
At 1st, 3rd, 5th, 7th, and 9th level, the Tough hero selects a
talent from the following
talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all
talent trees. No
talent can be selected more than once unless expressly indicated.
Damage Reduction Talent Tree
The Tough hero has an innate
talent to ignore a set amount of
damage from most weapons, but not from energy or
special attack forms (which may or may not exist, depending on the campaign). Before the hero can select a
talent from this tree the hero must have previously selected at least one
talent from the Energy Resistance or
Unbreakable Talent Tree.
Damage Reduction 1/-: The Tough hero ignores 1 point of
damage from melee and ranged weapons.
Damage Reduction 2/-: The Tough hero ignores an additional 1 point of
damage from melee and ranged weapons (DR 2/- total).
Damage Reduction 3/-: The Tough hero ignores an additional 1 point of
damage from melee and ranged weapons (DR 3/- total).
Energy Resistance Talent Tree
The Tough hero is particularly resistant to certain kinds of deadly energy effects. These
talents can be selected in any order.
Acid Resistance: The Tough hero ignores an amount of
acid damage equal to his or her Constitution modifier.
Cold Resistance: The Tough hero ignores an amount of cold
damage equal to his or her Constitution modifier.
Electricity Resistance: The Tough hero ignores an amount of
electricity damage equal to his or her Constitution modifier.
Fire Resistance: The Tough hero ignores an amount of fire
damage equal to his or her Constitution modifier.
Sonic/Concussion Resistance: The Tough hero ignores an amount of sonic or concussion
damage equal to his or her Constitution modifier.
The Tough hero is particularly resilient thanks to the following
talents.
Remain Conscious: The Tough hero gains the
ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero's
hit points reach -1, the hero can perform as though he or she were disabled, making either an
attack action or a
move action every round until the hero reaches -10
hit points (and dies) or the hero's
hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more
damage.
Robust: The Tough hero becomes especially
robust, gaining a number of
hit points equal to his or her Tough level as soon as he or she selects this
talent. Thereafter, the hero gains +1
hit point with each level of Tough he or she gains.
Second Wind: The Tough hero can spend 1
action point to gain a second wind. When the hero does this, he or she recovers a number of
hit points equal to his or her Constitution modifier. This
talent does not increase the Tough hero's
hit points beyond the character's full normal total.
Stamina: The Tough hero recovers twice as fast as normal. So, the hero recovers 2
hit points per character level per evening of rest, 2 points of temporary
ability damage per evening of rest, and awakens in half the normal time after being knocked unconscious.
At 2nd, 4th, 6th, 8th, and 10th level, the Tough hero gains a
bonus feat. This feat must be selected from the following list, and the Tough hero must meet any
prerequisites.
Alertness,
Athletic,
Brawl,
Confident,
Endurance,
Great Fortitude,
Improved Brawl,
Improved Bull Rush,
Improved Feint,
Knockout Punch,
Power Attack,
Streetfighting,
Toughness,
Vehicle Expert.
Find topic in: Arcana, Bullet Points, Future |
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