The DC and effect depend on the task attempted.
Long-Term Care (DC 15): With a medical kit, the successful application of this skill
allows a patient to recover hit points
and ability points lost to temporary damage
at an advanced rate-3 hit points
per character level or 3 ability points restored per day of complete rest. A new check
is made each day; on a failed check
, recovery occurs at the normal rate for that day of rest and care.
A character can tend up to as many patients as he or she has ranks in the skill
. The patients need complete bed rest (doing nothing all day). The character needs to devote at least ½ hour of the day to each patient the character is caring for.
Restore Hit Points (DC 15):
With a medical kit, if a character has lost hit points
, the character can restore some of them. A successful check
, as a full-round action
, restores 1d4 hit points
. The number restored can never exceed the character's full normal total of hit points
. This application of the skill
can be used successfully on a character only once per day.
Revive Dazed, Stunned, or Unconscious Character (DC 15):
With a first aid kit, the character can remove the dazed, stunned, or unconscious condition from a character. This check
is an attack action
A successful check
removes the dazed, stunned, or unconscious condition from an affected character. The character can't revive an unconscious character who is at -1 hit points
or lower without first stabilizing the character.
Stabilize Dying Character (DC 15):
With a medical kit, a character can tend to a character who is dying. As an attack action
, a successful Treat Injury check
stabilizes another character. The stabilized character regains no hit points
, but he or she stops losing them. The character must have a medical kit to stabilize a dying character.
Surgery (DC 20):
With a surgery
kit, a character can conduct field surgery
. This application of the Treat Injury skill
carries a -4 penalty, which can be negated with the Surgery feat
requires 1d4 hours; if the patient is at negative hit points
, add an additional hour for every point below 0 the patient has fallen.
restores 1d6 hit points
for every character level of the patient (up to the patient's full normal total of hit points
) with a successful skill check
can only be used successfully on a character once in a 24-hour period.
A character who undergoes surgery
is fatigued for 24 hours, minus 2 hours for every point above the DC the surgeon achieves. The period of fatigue can never be reduced below 6 hours in this fashion.
Treat Disease (DC 15):
A character can tend to a character infected with a treatable disease
. Every time
the diseased character makes a saving throw
effects (after the initial contamination), the treating character first makes a Treat Injury check
to help the diseased character fend off secondary damage
. This activity takes 10 minutes. If the treating character's check
succeeds, the treating character provides a bonus on the diseased character's saving throw
equal to his or her ranks in this skill
Treat Poison (DC 15):
A character can tend to a poisoned character. When a poisoned character makes a saving throw
against a poison
's secondary effect, the treating character first makes a Treat Injury check
as an attack action
. If the treating character's check
succeeds, the character provides a bonus on the poisoned character's saving throw
equal to his or her ranks in this skill
Yes, for restoring hit points
, reviving dazed, stunned, or unconscious characters, stabilizing dying characters, and surgery
. No, for all other uses of the skill
The Surgery feat
gives a character the extra training he or she needs to use Treat Injury to help a wounded character by means of an operation.
A character can take 10 when making a Treat Injury check
. A character can take 20 only when restoring hit points
or attempting to revive dazed, stunned, or unconscious characters.
Long-term care, restoring hit points
, treating disease
, treating poison
, or stabilizing a dying character requires a medical kit. Reviving a dazed, stunned, or unconscious character requires either a first aid kit or a medical kit. Surgery
requires a surgery
kit. If the character does not have the appropriate kit, he or she takes a -4 penalty on the check
A character can use the Treat Injury skill
on his or herself only to restore hit points
, treat disease
, or treat poison
. The character takes a -5 penalty on your check
he or she treats his or herself.
Treat Injury checks take different amounts of time
based on the task at hand, as described above.
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