Incantations developed with the
heal seed channel positive energy into a creature to wipe away
disease and injury. Such an
incantation completely cures all diseases, blindness, deafness,
hit point damage, and temporary ability
damage. To restore permanent ability
damage, increase the Knowledge (arcane lore) check DC by +4. The
heal seed neutralizes poisons in the subject's system so that no additional
damage or effects are suffered.
It offsets feeblemindedness and cures mental disorders caused by spells or injury to the brain. It dispels all magical effects penalizing the character's abilities, including effects caused by spells and even
incantations developed with the
afflict seed. Only a single application of the
incantation is needed to simultaneously achieve all these effects. It does not restore levels or Constitution points lost due to death.
To dispel all negative energy levels afflicting the
target, increase the Knowledge (arcane lore) check DC by +2.