If the creature
has other modes of movement, these are given after the main entry. Unless noted otherwise, modes of movement are natural (not magical).
Burrow: The creature can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures
Climb: A creature with a climb speed
has the Climb skill
at no cost and gains a +8 species bonus on Climb checks. The creature must make a Climb check to climb any wall or slope with a DC greater than 0, but it always can choose to take 10, even if rushed or threatened while climbing. The creature climbs at the given speed
while climbing. If it attempts an accelerated climb, it moves at double the given climb speed
(or its normal land speed
, whichever is less) and makes a single Climb check at a -5 penalty. Creatures
cannot use the run
action while climbing. The creature retains its Dexterity bonus to Defense
(if any) while climbing, and opponents get no special bonus on their attack rolls
against the climbing creature.
Fly: The creature
can fly at the given speed
if carrying no more than a medium load. All fly speeds include a parenthetical note indicating maneuverability:
Perfect: The creature
can perform almost any aerial maneuver it wishes.
Good: The creature
is agile in the air, but cannot change direction as readily as one with perfect maneuverability.
Average: The creature
can fly as adroitly as a small bird.
Poor: The creature
flies as well as a very large bird.
Clumsy: The creature
can barely fly at all.
that fly can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet. It can make only claw attacks, but these deal double damage
can use the run
action while flying, provided they fly in a straight line.
Swim: A creature with a swim speed
can move through water at the given speed
without making Swim checks. It gains a +8 species bonus on any Swim check to perform some special action or avoid a hazard. The creature always can choose to take 10, even if distracted or endangered when swimming. Creatures
can use the run
action while swimming, provided they swim in a straight line.