Most of these
weapons deal
damage by means of a blade or a sharp point. Some of them are moderately expensive, reflecting their archaic nature in modern-day society.
The statistics given describe a bayonet fixed at the end of a
longarm with an appropriate mount. With the bayonet fixed, the
longarm becomes a double weapon-clublike at one end and spearlike at the other. A character can fight with it as if fighting with two
weapons, but if the character does so, he or she incurs all the normal attack penalties associated with fighting with two
weapons, as if using a one-handed weapon and a light weapon.
This light axe is a chopping tool that deals slashing dam-age when employed as a
weapon.
This classic, straight blade is the
weapon of knighthood and valor.
This long-bladed tool looks much like a short, lightweight sword.
The
rapier is a lightweight sword with a thin blade. A character can select the
Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to
attack rolls with a
rapier.
This primitive device is a reach
weapon. A character can strike opponents 10 feet away with it, but can't use it against an adjacent foe.
Favored by old-school organized crime "mechanics," this item can still be found in some barbershops and shaving kits.
This is a lightweight, concealed sword that hides its blade in the shaft of a walking stick or umbrella. Because of this special construction, a
sword cane is always considered to be concealed; it is noticed only with a Spot check (DC 18). (The walking stick or umbrella is not concealed, only the blade within.)