Colossal
mecha do not exist in PL 6 societies and are rare sights even at PL 7. Only at PL 8 do they leave the experimental stage and enter the battlefield in respectable numbers. Massive juggernauts, Colossal
mecha represent the epitome of futuristic warfare, with firepower sufficient to destroy
starships or level entire city blocks. They typically serve as mobile artillery and walking
weapon platforms.
Combat Statistics: A Colossal
mecha adds a +32 equipment bonus to a character's Strength score and a -4 penalty to Dexterity. It imposes a -8 size penalty on
attack rolls and to
Defense. Depending on the material used, a Colossal
mecha has 800
bonus hit points, which are added to the character's total and subtracted first when the character takes
damage. It takes a -16 penalty on Hide checks. A Colossal
mecha has a single slam attack that deals 4d6 points of
damage (plus the character's increased Strength modifier). Its reach is 15 feet.
Helmet: 2 slots.
Visor: 1 slot.
Cranium: 1 slot.
Back: 2 slots.
Left arm: 2 slots.
Left hand: 1 slot.
Right arm: 2 slots.
Right hand: 1 slot.
Shoulders: 2 slots.
Torso: 4 slots.
Belt: 2 slots.
Left leg: 2 slots.
Right leg: 2 slots.
Boots: 1 slot.