If a giant man-'o-war
hits with a strand
attack, the strand
latches onto the opponent's body. The attachment deals no damage
, but the giant man-'o-war
can then draw the opponent 20 feet closer to itself that round and each subsequent round thereafter that the opponent remains stuck. Once the creature
is within 20 feet of the giant man-'o-war
, the man-'o-war can draw it the remaining distance and bite (+4 melee) in that same round.
The opponent can break free of a strand
with a successful Escape Artist check (DC 20) or Strength check (DC 16). Alternatively, the opponent or an ally can try to sever a strand
. A single attack with a slashing weapon
that deals at least 10 points of damage
severs a strand
of a giant man-'o-war
secrete an anesthetizing slime. Any target hit by its strand attack must succeed on a Fortitude save (DC 10 + 1/2 the man-'owar's Hit Dice + its Constitution modifier) or be paralyzed for 3d6 rounds. The man-'o-war can automatically bite a paralyzed opponent.
spreading out its long, sticky strands
and floating along on the deep currents. In this mode, it can spread its strands
over a 100-foot radius. When something brushes one of the strands
, all the rest of the strands
contract to assist in pulling the prey toward the man-'o-war's mouth.
A giant man-'o-war
can automatically sense the location of any object or creature
within 150 feet that is in contact with the water.
CR 7; Large animal
; HD 5d8+10; hp 32; Mas 15; Init +3; Spd swim 60 ft.; Defense
17, touch 12, flatfooted 14 (-1 size
, +3 Dex, +5 natural); BAB +3; Grap +9; Atk +4 melee (attach
, strand) or +4 melee (1d4+2, bite); Full Atk +4 melee (attach
, 8 strands
) and -1 melee (1d4+1, bite); FS 10 ft. by 10 ft.; Reach
5 ft. (100 ft. with strand); SQ attach
, damage reduction 5/piercing
, fire vulnerability
; AL none; SV Fort +6, Ref +7, Will +2; AP 0; Rep +0; Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 4.
Hide +9, Move Silently +9.
6-9 HD (Large); 10-15 HD (Huge).