To qualify to become a Tracer, a character must fulfill the following criteria.
Skills: Investigate 6 ranks, Knowledge (behavioral sciences or
streetwise) 6 ranks, Survival 6 ranks.
The Tracer gains 1d8
hit points per level. The character's Constitution modifier applies.
The Tracer gains a number of
action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
Climb (Str),
Computer Use (Int),
Disable Device (Int),
Disguise (Cha),
Drive (Dex),
Gather Information (Cha),
Hide (Dex),
Investigate (Int),
Jump (Str), Knowledge (behavioral sciences, civics, streetwise, tactics) (Int),
Listen (Wis),
Move Silently (Dex),
Navigate (Int),
Pilot (Dex),
Research (Int),
Search (Int),
Sense Motive (Wis),
Spot (Wis),
Survival (Wis),
Swim (Str).
Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).
At 1st level, a Tracer selects a species or specific kind of creature his "
target species. The Tracer must have previously encountered at least one member of the
target species to select it. An expert tracker, the Tracer gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these
skills against members of the
target species. Likewise, he gets a +2 bonus on
weapon damage rolls against such creatures.
At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly. He deals +1d6 points of
damage on successful melee and
ranged weapon attacks made against a flat-footed opponent. This extra
damage can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it's used.
The extra
damage increases to +2d6 at 5th level and +3d6 at 8th level.
At 3rd, 6th, and 9th level, the Tracer gets a
bonus feat. The
bonus feat must be selected from the following list, and the Tracer must meet all the prerequisites of the feat to select it.
Advanced Combat Martial Arts,
Advanced Firearms Proficiency,
Aircraft Operation (spacecraft),
Alertness,
Armor Proficiency (light),
Armor Proficiency (medium),
Armor Proficiency (powered),
Athletic,
Combat Throw,
Dead Aim,
Double Tap,
Elusive Target,
Far Shot,
Improved Combat Martial Arts,
Improved Combat Throw,
Improved Initiative,
Low Profile,
Nerve Pinch,
Precise Shot,
Shot on the Run,
Skip Shot,
Spacer,
Stealthy,
Trustworthy,
Unbalance Opponent.
Tracers learn to move quickly yet quietly.
At 4th level, a Tracer no longer suffers the -5 penalty on Hide and Move Silently checks while
moving at full
speed.
At 7th level, a Tracer suffers only a -10 penalty on Hide and Move Silently checks while running or charging (instead of the normal -20 penalty).
At 10th level, the Tracer can move a full
speed without penalty when using the Survival
skill to
track. He can move at twice normal
speed while tracking, but takes a -10 penalty on the check when doing so.
Find topic in: Arcana, Equipment |
|
srd 3.5 msrd msrd Tracer Classes msrd wizards d20 d20 mrd msrd mrd 3.5 d20 mrd srd d20 modern mrd Future Tracer mrd srd Advanced rpg rpg Tracer rpg srd Advanced roleplaying rpg modern roleplaying modern MRD MRD modern rpg srd Tracer roleplaying Classes srd |