To qualify to become a Tracer, a character must fulfill the following criteria.
Investigate 6 ranks, Knowledge (behavioral sciences or
streetwise) 6 ranks, Survival 6 ranks.
The Tracer gains 1d8 hit points
per level. The character's Constitution modifier applies.
The Tracer gains a number of action points
equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
, Computer Use (Int)
, Disable Device (Int)
, Disguise (Cha)
, Drive (Dex)
, Gather Information (Cha)
, Hide (Dex)
, Investigate (Int)
, Jump (Str)
, Knowledge (behavioral sciences, civics, streetwise, tactics) (Int), Listen (Wis)
, Move Silently (Dex)
, Navigate (Int)
, Pilot (Dex)
, Research (Int)
, Search (Int)
, Sense Motive (Wis)
, Spot (Wis)
, Survival (Wis)
, Swim (Str)
Skill Points at Each Level:
5 + Int modifier (4 + Int modifier for nonhumans).
At 1st level, a Tracer selects a species or specific kind of creature his "target species
. The Tracer must have previously encountered at least one member of the target species
to select it. An expert tracker, the Tracer gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these skills
against members of the target species
. Likewise, he gets a +2 bonus on weapon damage
rolls against such creatures.
At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly. He deals +1d6 points of damage
on successful melee and ranged weapon
attacks made against a flat-footed opponent. This extra damage
can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it's used.
The extra damage
increases to +2d6 at 5th level and +3d6 at 8th level.
At 3rd, 6th, and 9th level, the Tracer gets a bonus feat
. The bonus feat
must be selected from the following list, and the Tracer must meet all the prerequisites of the feat to select it.
Advanced Combat Martial Arts
, Advanced Firearms Proficiency
, Aircraft Operation
, Armor Proficiency (light)
, Armor Proficiency (medium)
, Armor Proficiency (powered)
, Combat Throw
, Dead Aim
, Double Tap
, Elusive Target
, Far Shot
, Improved Combat Martial Arts
, Improved Combat Throw
, Improved Initiative
, Low Profile
, Nerve Pinch
, Precise Shot
, Shot on the Run
, Skip Shot
, Unbalance Opponent
Tracers learn to move quickly yet quietly.
At 4th level, a Tracer no longer suffers the -5 penalty on Hide and Move Silently checks while moving
at full speed
At 7th level, a Tracer suffers only a -10 penalty on Hide and Move Silently checks while running or charging (instead of the normal -20 penalty).
At 10th level, the Tracer can move a full speed
without penalty when using the Survival skill
. He can move at twice normal speed
while tracking, but takes a -10 penalty on the check when doing so.
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