You create a psychokinetic barrier around the subject that resists blows, cuts, stabs, and slashes, as well as providing some protection against
falling. The subject gains DR 10/-. Once the power has prevented a total of 10 points of
damage per manifester
level (maximum 150 points), it is discharged.
Inertial barrier also absorbs up to half the
damage from a fall.
Damage absorbed from a fall counts toward discharging the effect. The psychokinetic barrier delays the effects of gases in the atmosphere for 2d4 rounds.