EXPLOSIVES AND SPLASH WEAPONS
These
weapons explode or burst, dealing
damage to creatures or objects within an area.
Explosives can be thrown or set off in place, depending on the type of explosive device.
Dynamite and hand grenades are examples of these
weapons.
All explosives must be detonated. Some, such as grenades, include built-in detonators. (Pulling the pin on a grenade is a free action.) Others require timers or other devices to set them off. Detonators are covered in
Weapon Accessories.
A
splash weapon is a projectile that bursts on impact, spewing its contents over an area and damaging any creature or object within that area. Generally, creatures directly hit by
splash weapons take the most
damage, while those nearby take less
damage.
Splash weapons usually must be thrown to have effect.
Explosives and
splash weapons require no feat to use with proficiency unless they are fired or propelled from some sort of launcher or other device, in which case the appropriate Weapon Proficiency feat for the launcher is necessary to avoid the -4 nonproficient penalty.
Contents
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Explosives And Splash Weapons Table - Explosives and splash weapons are described by a number of statistics, as shown on Table: Explosives and Splash Weapons.
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Burst Radius/Splash Damage - For explosives, the burst radius is the area affected by the explosive.
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Critical - The threat range for a critical hit. If the threat is confirmed, a weapon...
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Damage Type - Damage from explosives and splash weapons is classified according to type: energy (of a specific type) or slashing.
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Damage/Direct Hit Damage - The primary damage dealt by the weapon. For explosives, the Damage column...
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Purchase Dc - This is the purchase DC for a Wealth check to acquire the weapon.
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Range Increment - If the weapon can be thrown, its range increment is shown in this column.
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Reflex Dc - Any creature caught within the burst radius of an explosive may make a...
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Restriction - The restriction rating for the weapon, if any, and the appropriate black market purchase DC modifier.
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Size - Size categories for weapons and other objects are defined differently from the size categories for creatures.
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Table: Explosives And Splash Weapons
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Weight - This column gives the weapon's weight.
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Grenades And Explosives - Many explosives require detonators, which are described in Weapon Accessories.
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40Mm Fragmentation Grenade - This small explosive device must be fired from a 40mm grenade launcher, such as the M79.
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C4/Semtex - So-called "plastic" explosives resemble slabs of wax.
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Det Cord - Det cord is an explosive in a ropelike form. Technically, det cord doesn't...
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Dynamite - Perhaps one of the most common and straightforward explosives, dynamite is very stable under normal conditions.
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Fragmentation Grenade - The most common military grenade, this is a small explosive device that sprays shrapnel in all directions when it explodes.
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Smoke Grenade - Military and police forces use these weapons to create temporary concealment.
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Tear Gas Grenade - Military and police forces use these weapons to disperse crowds and smoke out hostage takers.
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Thermite Grenade - Thermite does not technically explode. Instead, it creates intense heat...
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White Phosphorus Grenade - White phosphorus grenades use an explosive charge to distribute burning phosphorus across the burst radius.
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Splash Weapons - Many splash weapons, such as Molotov cocktails, are essentially homemade devices (improvised explosives).
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Acid, Mild - A character can throw a flask of acid as a grenadelike weapon.
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Molotov Cocktail - A Molotov cocktail is a flask containing a flammable liquid, plugged with a rag.
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