Constitution
Level: Telepath 4;
Display: Visual;
Manifestation Time: Attack action;
Range: Long (400 ft. + 40 ft./
level);
Target or Targets: See text;
Duration: Concentration, up to 1 round/
level, or instantaneous (see text);
Saving Throw: Will negates (object) (see text);
Power Resistance: Yes (object) (see text);
Power Point Cost: 7
The manifester moves objects or creatures by concentrating on them. The power can provide either a gentle,
sustained force or a single short,
violent thrust (manifester's choice).
Sustained Force: A
sustained force moves a creature or object weighing up to 25 pounds per manifester
level up to 20 feet per round. A creature can negate the
effect against itself or against an object it possesses with a successful Will save or with
power resistance.
This power lasts up to 1 round per manifester
level, but it ends if the manifester ceases concentration. The weight can be moved vertically, horizontally, or both. An object can't be moved beyond the
range. The power ends if the object is forced beyond the
range. If the manifester ceases concentration for any reason, the object falls or stops.
An object can be telekinetically manipulated as if with one hand, if the force required is within the weight limitation.
Violent Thrust: Alternatively, the telekinetic power can be expended in a single round. The manifester can hurl one or more objects or creatures that are within
range and all within 10 feet of each other toward any
target within 10 feet/
level of all the objects. A manifester can hurl up to a total weight of 25 pounds per manifester
level.
The manifester must succeed at
attack rolls (one per creature or object thrown) to hit the
target with the items, using his or her base attack plus Intelligence modifier.
Weapons cause standard
damage (with no Strength bonus). Other objects cause
damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of
damage per 25 pounds for hard, dense objects.
Creatures who fall within the weight capacity of the power can be hurled, but they are allowed Will saves to negate the
effect, as are those whose held possessions are targeted by the power. If creatures are telekinetically hurled against solid surfaces, they take
damage as if they had fallen 10 feet (1d6 points).
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