Treat Injury 8 ranks, Surgery
You can make a Treat Injury check (DC 20) to install or remove a cybernetic attachment
. If you do not have a surgery
kit or access to a medical facility, you take a -4 penalty on the check. Cybernetic surgery
takes 1d4 hours.
The consequences of failure are severe: If your check result fails by 5 or more, the installation or removal of the cybernetic attachment
causes undue physical trauma to the patient, who suffers 1d4 points of Constitution damage
. If the check result fails by 10 or more, the Constitution damage
is treated as Constitution drain instead.
A character who undergoes cybernetic surgery
(successful or not) is fatigued for 24 hours. Reduce this time by 2 hours for every point above the DC the surgeon achieves. The period of fatigue can never be reduced below 6 hours in this fashion.
Characters without this feat
take a -8 penalty on Treat Injury checks made to perform cybernetic surgery
(-4 penalty if they have the Surgery feat
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