Anti-accident systems use airbags, fire-retardant foam, no-skid brakes, gyroscopic stabilizers, and other safety features to improve a driver's chances of surviving or averting accidents.
Further, the operator of a
vehicle so equipped gains a +2
equipment bonus on Drive or Pilot checks to make hard brake or hard turn maneuvers.
A driver autocomp consists of an onboard computer with AI software capable to operating a vehicle, thereby removing the need for a driver or pilot. Most
vehicles equipped with a driver autocomp still retain a driver's seat, allowing the vehicle to be controlled manually if the autocomp is deactivated or disabled. Disabling a driver autocomp requires a successful Disable Device check (DC 15).
The driver autocomp's modifier on all Drive or Pilot checks, as well as its
purchase DC, depends on the quality of the system's AI software; see
Table: Driver Autocomps for details.
Purchase DC: See Table 8-8.
Table: Driver Autocomps
|
Driver Autocomp
|
Drive or Pilot Check Modifier
|
Purchase DC
|
Roadlord AI-DA |
+0
|
12
|
Pegasus AI-200 |
+2
|
15
|
Dervish AI-400 |
+4
|
18
|
Twister AI-800 |
+8
|
21
|
Zephyr AI-1200 |
+12
|
24
|
A gunner autocomp is an onboard computer with AI software capable of automatically aiming and firing all of a vehicle's mounted
weapons, thereby removing the need for one or more gunners. Most
vehicles equipped with a gunner autocomp still allow the vehicle's
weapons to be controlled manually if the autocomp is deactivated or disabled. Disabling a gunner autocomp requires a successful Disable Device check (DC 15).
Purchase DC: See Table, and increase the
purchase DC by +1 for each additional
weapon after the first.
Restriction: Licensed (+1).
Table: Gunner Autocomps
|
Gunner Autocomp
|
Attack Bonus
|
Purchase DC1
|
Marksman AI-GA |
-2
|
15
|
Rattlesnake AI-GX |
+0
|
18
|
Adder AI-G2 |
+2
|
21
|
Deadeye AI-G4 |
+4
|
24
|
Hotshot AI-G8 |
+8/+3
|
27
|
1 Increase the purchase DC by +1 for each additional weapon after the first. |
This public safety feature, introduced at
Progress Level 6, is required by law on all civilian
vehicles. The
remote shutdown system consists of a microcomputer attached to the vehicle's electrical system plus a microantenna. At a coded signal from an authorized
law enforcement officer (via a dashboard-mounted unit installed in most police cruisers), the
remote shutdown system switches off the vehicle, bringing it to a slow, safe stop (and, in the case of flying or hovering
vehicles, a safe descent).
Law enforcement agencies maintain huge databases of codes for civilian
vehicles, enabling officers to quickly determine the code for a vehicle by make, model, year, or license plate. Searching for a code requires a
full-round action. Entering the code to shut down the vehicle is an
attack action.
This system is installed on all civilian
vehicles. Acquiring a civilian vehicle
without a
remote shutdown system or acquiring a
vehicle with an altered code (so that the owner can shut it down, but no one else can) is treated like buying an illegal item. Removing the system-an illegal act-requires a successful Disable Device check (DC 15). Changing the code-also an illegal act-requires a successful Computer Use check (DC 30).
Installing
armor on a
vehicle requires 12 hours and a Craft (mechanical) check (DC 20).
Armor can be removed in half the time with a successful Repair check (DC 20).
Different types of
vehicular armor are described below, complete with the following statistics:
Drive/Pilot Check Penalty: Apply this penalty to the
vehicle operator's Drive or Pilot checks.
This easy-to-acquire alloy is lightweight and reasonably strong.
Drive/Pilot Check Penalty: -3
.
Purchase DC: 15 + the
vehicle's hardness.
Duraplastic
armor is made of advanced plastic polymers, like carbon fiber and high-grade fiberglass. Although relatively cheap and light, it doesn't offer tremendous protection.
Drive/Pilot Check Penalty: -2
.
Purchase DC: 10 + the
vehicle's hardness.
Duralloy is harder, heavier, and more durable than alumisteel.
Drive/Pilot Check Penalty: -4
.
Purchase DC: 15 + the
vehicle's hardness.
Resilium is more malleable alloy than duralloy, although not as strong.
Drive/Pilot Check Penalty: -2
.
Purchase DC: 10 + the
vehicle's hardness.
CRYSTAL CARBON ARMOR (PL 7)
"Grown" in orbital laboratories, crystal carbon is a composite fiber material that narrowly outperforms neovulcanium (see below) on the battlefield.
Drive/Pilot Check Penalty: -4
.
Purchase DC: 20 + the
vehicle's hardness.
NEOVULCANIUM ARMOR (PL 7)
Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of surprising resilience.
Drive/Pilot Check Penalty: -5
.
Purchase DC: 15 + the
vehicle's hardness.
Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable.
Drive/Pilot Check Penalty: -5
.
Purchase DC: 20 + the
vehicle's hardness.
Consisting of layers of insulating gel or compressed gas between cerametal sheets, reactive
armor provides the same protection as crystal carbon
armor but is considerably cheaper and easier to produce.
Drive/Pilot Check Penalty: -2
.
Purchase DC: 15 + the
vehicle's hardness.
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