Cure Serious Wounds

Conjuration (Healing)
Level: Acolyte 3; Components: V, S; Casting Time: Attack action; Range: Touch; Target: Creature touched; Duration: Instantaneous; Saving Throw: Will half (harmless) (see text); Spell Resistance: Yes (harmless)
The caster lays his or her hand upon a living creature and channels positive energy that cures 3d8 points of damage +1 point per caster level (up to +10).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
Find topic in: Magic
Potion Of Constitution:
wizards rpg rpg msrd 3.5 modern d20 roleplaying MRD Wounds rpg rpg srd MRD d20 d20 roleplaying msrd d20 Spells Serious mrd Serious MRD Magic modern wizards Spells mrd msrd Magic roleplaying rpg Spells wizards msrd Magic Spells Serious srd wizards Serious