Confusion

Enchantment [Mind-Affecting]
Level: Mage 4; Components: V, S, M; Casting Time: Attack action; Range: Medium (100 ft. + 10 ft./level); Targets: All creatures in a 15-ft. radius; Duration: 1 round/level; Saving Throw: Will negates; Spell Resistance: Yes
Creatures affected by this spell behave randomly, as indicated on the following table.
d10 Roll Behavior
1 Wander away for 1 minute (unless prevented)
2-6 Do nothing for 1 round
7-9 Attack nearest creature for 1 round
10 Act normally for 1 round
Except on a result of 1, roll again each round on the creature's turn to see what the subject does in that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Any confused creature who is attacked automatically attacks its attackers on its next turn.
Find topic in: Arcana, Bullet Points, Creatures
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