Size: Medium. Gnolls have no special bonuses or penalties due to their
size.
Ability Modifiers: +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma.
Extra Starting Hit Dice: A gnoll gains 2 Hit Dice (2d8
hit points). The gnoll's Constitution modifier applies to each Hit Die when determining
hit points.
Attack Bonus: Gnolls gain a +1 species bonus on
attack rolls.
Darkvision: Gnolls can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal sight, and gnolls can function with no light at all.
Allegiance: Gnolls must begin play with an
allegiance to chaos, evil, or both.
Free Language Skills: Read/Write Gnoll (or local language), Speak Gnoll (or local language).
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