Medium. Gnolls have no special bonuses or penalties due to their size
+4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma.
Extra Starting Hit Dice:
A gnoll gains 2 Hit Dice (2d8 hit points
). The gnoll's Constitution modifier applies to each Hit Die when determining hit points
Gnolls gain a +1 species bonus on attack rolls
Gnolls can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and gnolls can function with no light at all.
Gnolls must begin play with an allegiance
to chaos, evil, or both.
Free Language Skills:
Read/Write Gnoll (or local language), Speak Gnoll (or local language).
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