HALF-OGRE

Size: Medium. Half-ogres have no special bonuses or penalties due to their size.
Ability Modifiers: +4 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma.
Extra Starting Hit Dice: A half-ogre gains 2 Hit Dice (2d8 hit points). The half-ogre's Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Half-ogres have thick hides and gain a +3 natural armor bonus to Defense.
Attack Bonus: Half-ogres gain a +1 species bonus on attack rolls.
Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Bonus Feat: Half-ogres gain the bonus feat Simple Weapons Proficiency.
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +1.

Contents

Find topic in: Bullet Points
A New BeginningCombat ConfusionConversions
d20 modern modern modern Arcana srd Arcana MRD srd srd 3.5 Shadowkind srd modern mrd modern mrd srd srd mrd mrd MRD srd srd msrd wizards roleplaying roleplaying d20 Half-Ogre msrd MRD roleplaying srd srd modern modern Arcana d20 msrd d20 msrd Arcana 3.5 Half-Ogre