Ability Modifiers: +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
Extra Starting Hit Dice: An ogre gains 4 Hit Dice (4d8
hit points). The ogre's Constitution modifier applies to each Hit Die when determining
hit points.
Attack Bonus: Ogres gain a +3 species bonus on
attack rolls.
Fighting Space: As Large creatures, ogres occupy a 10-foot-by-10-foot
fighting space.
Reach: As Large creatures, ogres have a 10-foot
reach.
Low-Light Vision: Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Allegiance: Ogres must begin play with an
allegiance to chaos, evil, or both.
Free Language Skills: Speak Giant (or local language).
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