Size: Large. Ogres take a -1 size penalty to Defense and a -1 size penalty on attack rolls. They gain a +4 size bonus on grapple checks and suffer a -4 size penalty on Hide checks.
Ability Modifiers: +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
Extra Starting Hit Dice: An ogre gains 4 Hit Dice (4d8 hit points). The ogre's Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Ogres have thick hides and gain a +5 natural armor bonus to Defense.
Attack Bonus: Ogres gain a +3 species bonus on attack rolls.
Fighting Space: As Large creatures, ogres occupy a 10-foot-by-10-foot fighting space.
Reach: As Large creatures, ogres have a 10-foot reach.
Low-Light Vision: Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Allegiance: Ogres must begin play with an allegiance to chaos, evil, or both.
Bonus Feat: Ogres gain either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat.
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +3.
Find topic in: Arcana, Bullet Points, Creatures
Half-OgreMelee Weapons
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