OGRE

Size: Large. Ogres take a -1 size penalty to Defense and a -1 size penalty on attack rolls. They gain a +4 size bonus on grapple checks and suffer a -4 size penalty on Hide checks.
Ability Modifiers: +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
Extra Starting Hit Dice: An ogre gains 4 Hit Dice (4d8 hit points). The ogre's Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Ogres have thick hides and gain a +5 natural armor bonus to Defense.
Attack Bonus: Ogres gain a +3 species bonus on attack rolls.
Fighting Space: As Large creatures, ogres occupy a 10-foot-by-10-foot fighting space.
Reach: As Large creatures, ogres have a 10-foot reach.
Low-Light Vision: Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Allegiance: Ogres must begin play with an allegiance to chaos, evil, or both.
Bonus Feat: Ogres gain either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat.
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +3.
Find topic in: Arcana, Bullet Points, Creatures
Half-OgreMelee Weapons
msrd wizards modern wizards d20 srd Ogre srd msrd rpg Arcana modern roleplaying Arcana d20 3.5 roleplaying 3.5 modern wizards wizards mrd modern srd srd modern Shadowkind roleplaying roleplaying MRD 3.5 srd Ogre Shadowkind srd MRD msrd MRD modern Ogre roleplaying