+10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
Extra Starting Hit Dice:
An ogre gains 4 Hit Dice (4d8 hit points
). The ogre's Constitution modifier applies to each Hit Die when determining hit points
Ogres gain a +3 species bonus on attack rolls
As Large creatures, ogres occupy a 10-foot-by-10-foot fighting space
As Large creatures, ogres have a 10-foot reach
Ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Ogres must begin play with an allegiance
to chaos, evil, or both.
Free Language Skills:
Speak Giant (or local language).
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