This skill can be used to treat members of other species, provided they are neither constructs nor undead.
Check: For all uses of this skill except surgery, the skill check's DCs are unchanged.
Performing surgery on creatures of a type different from your own carries a -8 penalty. The Surgery feat reduces the penalty to -4, while the Xenomedic feat negates the penalty entirely.
Special: The Treat Injury skill cannot be used on nonliving or inorganic creatures, such as constructs or undead.
Find topic in: Arcana, Bullet Points, Characters, Future
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