XENOMEDIC

You know how to provide safe medical treatment to alien life forms.
Prerequisites: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.
Normal: Characters without this feat take a -8 penalty on Treat Injury checks (-4 if they have the Surgery feat) when performing surgery on creatures of a different type.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.
Find topic in: Future
Treat Injury (Wis)Xenophile
srd d20 modern modern MRD Xenomedic d20 Future d20 wizards srd Occupations d20 Occupations Future Xenomedic 3.5 Starting modern srd MRD MRD Future modern modern Future MRD Occupations 3.5 modern Future MRD Xenomedic Starting modern rpg Starting mrd srd msrd