Dexterity
Level:
Telepath 2;
Display: Material;
Manifestation Time: Attack action;
Range: Medium (100 ft. + 10 ft./
level);
Target: One door, box, or chest with an area of up to 10 sq. ft./
level;
Duration: Instantaneous (see text);
Saving Throw: None;
Power Resistance: No;
Power Points: 3
The knock power opens stuck, barred, locked, or mechanically or electronically sealed doors, as well at those with hidden mechanisms. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). In all other cases, the door does not relock itself or becomes stuck again on its own. Knock does not raise barred gates or similar impediments, nor does it affect ropes, vines, and the like. Note that the effect is limited by the area. Each power can undo up to two means of preventing egress through a portal.
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