Species Traits
Aquatic: Sharks can move in water without making Swim checks and cannot drown in water.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to one mile.
Bonus Feat: Sharks gain the bonus feat Weapon Finesse (bite).
Shark: CR 1; Medium-size animal; HD 3d8+3; hp 16; Mas 13; Init +2; Spd swim 60 ft.; Defense 15, touch 12, flat-footed 13 (+2 Dex, +3 natural); BAB +2; Grap +3; Atk +4 melee (1d6+1, bite); Full Atk +6 melee (1d6+1, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ aquatic, keen scent, low-light vision; AL none; SV Fort +4, Ref +5, Will +2; AP 0; Rep +0; Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2.
Skills: Listen +7, Spot +7, Swim +9.
Feats: Weapon Finesse (bite).
Advancement: 4-7 HD (Large); 8-16 (Huge).
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Shark, HugeStar Doppelganger
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