Abjuration
Level: Divine 3;
Components: V, S, DF;
Casting Time:
Attack action;
Range: Touch;
Area: 10-ft.-radius emanation from touched creature;
Duration: 10 minutes/
level;
Saving Throw: Will negates (harmless);
Spell Resistance: No (see text)
This spell wards an
area from attacks by creatures of a specific
allegiance (chosen when the spell is cast), from mental control, and from summoned or conjured creatures. It creates a magical barrier around the subject at a distance of 10 feet. The barrier moves with the subject and has three major effects:
First, everyone inside the
magic circle gains a +2 deflection bonus to
Defense and a +2 resistance bonus on saves. Both these bonuses apply only against attacks made by creatures with the specified
allegiance.
Second, the barrier blocks any attempt to possess creatures within the
magic circle (as by a
possession incantation). The barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast.
Third, the
magic circle thwarts any attempt to exert mental control over creatures within its
area. If a dominated creature enters the
magic circle, mental control is lost for the
duration of the
magic circle spell or until the creature leaves the protected
area.
Fourth, the spell prevents bodily contact by summoned or conjured creatures of the specified
allegiance. This causes the natural
weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching a creature inside the
magic circle. The protection against contact by summoned or conjured creatures ends if anyone inside the
magic circle makes an attack against a blocked creature or the subject tries to force the barrier against the blocked creature.
Spell resistance can allow a creature to overcome this protection and reach and step inside the
magic circle.
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