For the character who doesn't want to be bogged down by more cumbersome
armor types, a leather garment or some sort of concealable
armor is just the ticket.
This
armor is represented by a heavy leather biker's jacket. A number of other impromptu armors, such as a football pads and a baseball catcher's pads, offer similar protection and game statistics.
This archaic
armor consists of a breastplate made of thick, lacquered leather, along with softer leather coverings for other parts of the body.
Designed for deep undercover work in which it's critical that the wearer not appear to be armed or armored, this garment consists of a T-shirt with a band of light protective material sewn in around the lower torso.
This garment, consisting of a torso apron of light protective material held up by a loop around the neck, can be stored in an innocuous fanny pack. Deploying the apron is a
move action. This garment provides no equipment bonus (and has no
armor penalty or maximum Dexterity bonus) when undeployed.
Covering a larger area of the torso, this vest provides better protection than the
light undercover shirt-but it's also more easily noticed. It's best used when the
armor should remain unseen but the wearer doesn't expect to face much scrutiny, granting a +2 bonus on Spot checks to notice the
armor.
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