Size: Medium. Dwarves have no special bonuses or penalties due to their
size.
Ability Modifiers: +2 Constitution, -2 Charisma.
Base Speed: 20 feet. Dwarves can move at this
speed even when wearing medium or
heavy armor or when carrying a medium and heavy load (unlike other creatures, whose
speed is reduced in such situations).
Special Combat Bonuses: Dwarves gain a +1 species bonus on
attack rolls against bugbears, goblins, orcs, and other goblinoids. Dwarves also gain a +4
dodge bonus to
Defense against creatures of giants (including giants, trolls, and ogres). If a
dwarf loses his positive Dexterity bonus to
Defense (such as when flat-footed), this
dodge bonus is lost.
Stability: Dwarves gain a +4 species bonus on
ability checks to resist
bull rush and
trip attempts when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Darkvision: Dwarves can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function with no light at all.
Saving Throw Bonuses: Dwarves are highly resistant to toxins and innately resistant to magic. They gain a +2 species bonus on
saving throws against poisons, spells, and spell-like abilities.
Skill Bonuses: Dwarves gain a +2 species bonus on Search checks to notice unusual stonework, new construction, unsafe surfaces, ceilings, and the like. A
dwarf who merely passes within 10 feet of such exceptional construction can, as a free action, make a Search check (DC 15) as though he were actively searching for such.
Dwarves are naturally skilled mechanics and engineers. They gain a +2 species bonus on Craft (mechanical), Craft (structural), and Repair checks.
Free Language Skills: Read/Write Common (or local language), Read/Write
Dwarven, Speak Common (or local language), Speak
Dwarven.
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