Medium. Dwarves have no special bonuses or penalties due to their size
+2 Constitution, -2 Charisma.
20 feet. Dwarves can move at this speed
even when wearing medium or heavy armor
or when carrying a medium and heavy load (unlike other creatures, whose speed
is reduced in such situations).
Special Combat Bonuses:
Dwarves gain a +1 species bonus on attack rolls
against bugbears, goblins, orcs, and other goblinoids. Dwarves also gain a +4 dodge
bonus to Defense
against creatures of giants (including giants, trolls, and ogres). If a dwarf
loses his positive Dexterity bonus to Defense
(such as when flat-footed), this dodge
bonus is lost.
Dwarves gain a +4 species bonus on ability checks
to resist bull rush
attempts when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Dwarves can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and dwarves can function with no light at all.
Saving Throw Bonuses
: Dwarves are highly resistant to toxins and innately resistant to magic. They gain a +2 species bonus on saving throws
against poisons, spells, and spell-like abilities.
Dwarves gain a +2 species bonus on Search checks to notice unusual stonework, new construction, unsafe surfaces, ceilings, and the like. A dwarf
who merely passes within 10 feet of such exceptional construction can, as a free action, make a Search check (DC 15) as though he were actively searching for such.
Dwarves are naturally skilled mechanics and engineers. They gain a +2 species bonus on Craft (mechanical), Craft (structural), and Repair checks.
Free Language Skills:
Read/Write Common (or local language), Read/Write Dwarven
, Speak Common (or local language), Speak Dwarven
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