Break Enchantment

Abjuration
Level: Acolyte 5; Components: V, S; Casting Time: 1 minute; Range: Close (25 ft. + 5 ft./2 levels); Target or Targets: Up to one creature per level, all within 30 ft. of each other; Duration: Instantaneous; Saving Throw: See text; Spell Resistance: No
This spell frees creatures from enchantments, transmutations, curses, and petrification (as well as other magical transformations). Break enchantment can reverse even an instantaneous effect. For each such effect, the caster makes a check of 1d20 + caster level (maximum +10) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For cursed magic items, the DC is 25.
If the effect comes from some permanent magic item break enchantment does not remove the curse from the item but merely frees the victim from the item's effects, leaving the item cursed.
Find topic in: Magic
Bestow Curse
modern srd msrd Break 3.5 Spells wizards wizards Enchantment mrd Spells modern MRD 3.5 Spells rpg wizards MRD rpg Magic roleplaying Break 3.5 Enchantment roleplaying msrd msrd 3.5 modern d20 Spells d20 rpg d20 Spells rpg srd rpg d20 mrd Spells MRD roleplaying