This entry tells which ability
is typically associated with that class.
The die type used by characters of the class to determine the number of hit points
gained per level
A player rolls one die of the given type each time his or her character gains a new level
. The character's Constitution modifier is applied to the roll. Add the result to the character's hit point
total. Even if the result is 0 or lower, the character always gains at least 1 hit point
. A 1st-level
character gets the maximum hit points
rather than rolling (although the Constitution modifier is still applied).
This section of a class description provides a list of class skills
and also gives the number of skill points the character starts with at 1st level
and the number of skill points gained each level
thereafter. A character's Intelligence modifier is applied to determine the total skill points gained each level
(but always at least 1 point per level
, even for a character with an Intelligence penalty).
character starts with 4 times the number of skill
points he or she receives upon attaining each level
beyond 1st. The maximum ranks a character can have in a class skill
is the character's level
A character can also buy skills
from other classes' skill lists. Each skill point buys a half rank in these cross-class skills
, and a character can only buy up to half the maximum ranks of a class skill
This table details how a character improves as he or she attains higher levels in the class. It includes the following information.
The character's level
in the class.
The base save bonus for Fortitude saving throws
. The character's Constitution modifier also applies.
The base save bonus for Reflex saving throws
. The character's Dexterity modifier also applies.
The base save bonus for Will saving throws
. The character's Wisdom modifier also applies.
The character's bonus to Defense
. The character's Dexterity modifier and equipment bonus also applies.
This entry details special characteristics of the class, including bonus feats
and unique talents
, that are gained as a character attains higher levels in the class.
Every basic class offers a selection of talents
to choose from. A character gains a talent upon attaining each odd-numbered level
in a class (including 1st level
are considered to be extraordinary abilities. Some talents
have prerequisites that must be met before a character can select them.
Every basic class offers a selection of bonus feats
to choose from. A character gains a bonus feat
upon attaining each even-numbered level
in a class. These bonus feats
are in addition to the feats that all characters receive as they attain new levels. Some feats have prerequisites that must be met before a character can select them.