This entry tells which
ability is typically associated with that class.
The die type used by characters of the class to determine the number of
hit points gained per
level.
A player rolls one die of the given type each time his or her character gains a new
level. The character's Constitution modifier is applied to the roll. Add the result to the character's
hit point total. Even if the result is 0 or lower, the character always gains at least 1
hit point. A 1st-
level character gets the maximum
hit points rather than rolling (although the Constitution modifier is still applied).
This section of a class description provides a list of
class skills and also gives the number of skill points the character starts with at 1st
level and the number of skill points gained each
level thereafter. A character's Intelligence modifier is applied to determine the total skill points gained each
level (but always at least 1 point per
level, even for a character with an Intelligence penalty).
A 1st-
level character starts with 4 times the number of
skill points he or she receives upon attaining each
level beyond 1st. The maximum ranks a character can have in a
class skill is the character's
level +3.
A character can also buy
skills from other classes' skill lists. Each skill point buys a half rank in these cross-
class skills, and a character can only buy up to half the maximum ranks of a
class skill.
This table details how a character improves as he or she attains higher levels in the class. It includes the following information.
Level: The character's
level in the class.
Fort Save: The base save bonus for Fortitude
saving throws. The character's Constitution modifier also applies.
Ref Save: The base save bonus for Reflex
saving throws. The character's Dexterity modifier also applies.
Will Save: The base save bonus for Will
saving throws. The character's Wisdom modifier also applies.
Defense Bonus: The character's bonus to
Defense. The character's Dexterity modifier and equipment bonus also applies.
This entry details special characteristics of the class, including
bonus feats and unique
talents, that are gained as a character attains higher levels in the class.
Every basic class offers a selection of
talents to choose from. A character gains a talent upon attaining each odd-numbered
level in a class (including 1st
level).
Talents are considered to be extraordinary abilities. Some
talents have prerequisites that must be met before a character can select them.
Every basic class offers a selection of
bonus feats to choose from. A character gains a
bonus feat upon attaining each even-numbered
level in a class. These
bonus feats are in addition to the feats that all characters receive as they attain new levels. Some feats have prerequisites that must be met before a character can select them.