Bat

Species Traits
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 30 feet. Ultrasonic noise forces the bat to rely on its weak vision, which has a maximum range of 5 feet.
Skill Bonuses: Bats receive a +4 species bonus on Listen and Spot checks. These bonuses are lost if the bat's blindsight is negated.
Bat: CR 1/10; Diminutive animal; HD 1/4 d8; hp 1; Mas 10; Init +2; Spd 5 ft., fly 40 ft. (good); Defense 16, touch 16, flat-footed 14 (+4 size, +2 Dex); BAB +0; Grap -17; Atk none; Full Atk none; FS 1 ft. by 1 ft.; Reach 0 ft.; SQ blindsight 30 ft.; AL none; SV Fort +2, Ref +4, Will +2; AP 0; Rep +0; Str 1, Dex 15, Con 10, Int 2, Wis 14; Cha 4.
Skills: Listen +9, Move Silently +6, Spot +9.
Feats: None.
Advancement: None.
Find topic in: Arcana, Characters, Combat, Creatures, Future
Vampire (Template)
Bat 3.5 msrd 3.5 rpg List mrd Creature Bat srd rpg d20 srd wizards MRD MRD Bat List srd mrd modern Creature 3.5 modern mrd roleplaying Creature d20 MRD wizards d20 List Bat wizards roleplaying MRD rpg d20 Creatures rpg List rpg Creatures srd srd msrd modern