Seed: Transport

Conjuration (Teleporting)
Knowledge (arcane lore) DC: 32; Range: Touch; Target: You and touched objects or other touched willing creatures weighing up to 500 lb.; Duration: Instantaneous; Saving Throw: None and Will negates (object, subject); Spell Resistance: No and Yes (object, subject)
Incantations using the transport seed instantly transport you to a designated destination up to 1,000 miles away. For each additional 500 miles you wish to travel, increase the Knowledge (arcane lore) check DC by +2.
For each additional 50 pounds in objects (beyond the base 500 pounds), increase the Knowledge (arcane lore) check DC by +2. To bring along willing creatures, increase the Knowledge (arcane lore) check DC by +2 per three additional creatures.
You need not make a saving throw, nor is spell resistance applicable to you. Only objects worn or carried (attended) by another unwilling creature receive saving throws and spell resistance. For an incantation intended to transport unwilling creatures, increase the Knowledge (arcane lore) check DC by +6.
You must have at least a reliable description of the place to which you are transporting. If you attempt to use the transport seed with insufficient or misleading information, you disappear and simply reappear in your original location.