Ray of Fatigue

Necromancy
Level: Mage 1; Components: V, S, M; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Effect: Ray; Duration: 1 minute/level; Saving Throw: No; Spell Resistance: Yes
The caster must succeed at a ranged touch attack with the ray to strike a target. The subject is immediately fatigued for the spell's duration. A fatigued character suffers a -2 penalty to Strength and Dexterity and can't run or charge. This spell has no effect on a creature who is already fatigued.
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Dragon
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