ENVIRONMENT & HAZARDS
- Corrosive acids deal damage each round of exposure.
Table: Acid Damage
Catching On Fire
- Heroes exposed to open flames might find their clothes, hair, or equipment on fire.
Darkness And Light
- It's a rare mission that doesn't end up in the dark somewhere, and heroes need a way to see.
Table: Light Sources
- When a character is exposed to a treatable disease, the character must make an immediate Fortitude saving throw.
- The amount of time before initial damage takes effect (if the victim fails his or her Fortitude save).
- The damage the victim takes after the incubation period.
- The amount of damage the hero takes one day after taking initial damage, if he or she fails a second saving throw.
- The disease's method of delivery-ingested, inhaled, or via an injury-and the DC needed to save.
- Electrical hazards come in many forms, including stun guns, downed power lines, and electric security fences.
Table: Electricity Damage
- A character takes 1d6 points of damage for every 10 feet of a fall, to a maximum of 20d6 points.
- Objects that fall upon characters (or creatures or vehicles) deal damage...
Table: Damage From Falling Objects
Heat And Cold
- Heat and cold deal damage that cannot be recovered until the character counteracts or escapes the inclement temperature.
- When a character takes damage from an attack with a poisoned weapon, touches...
Perils Of Using Poison
- A character has a 5% chance (roll of 1 on 1d20) to expose him or herself...
- Creatures with natural poison attacks are immune to their own poison.
- Characters breathing heavy smoke or similar toxic gases must make a Constitution...
Starvation And Thirst
- Sometimes heroes might find themselves without food and water.
- When a character is strangled by an instrument or an attacker, use the rules below.
Suffocation And Drowning
- A character in an airless environment (underwater, vacuum) can hold his...
This material is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a
Compilation, formatting and oranization by