Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts,
field scientists, thrill-seekers, and others called to face danger for a variety of reasons.
Skills: Choose two of the following
skills as permanent class
skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Climb, Demolitions, Disable Device, Drive, Escape Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics, or technology), Move Silently, Pilot, Ride, Spot, Survival, Swim, Treat Injury.