Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.
Prerequisite: Age 15+.
Skills: Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Climb, Demolitions, Disable Device, Drive, Escape Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics, or technology), Move Silently, Pilot, Ride, Spot, Survival, Swim, Treat Injury.
Bonus Feat: Select one of the following: Archaic Weapons Proficiency, Brawl, or Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
Find topic in: Arcana, Bullet Points, Characters, Creatures, Equipment, Future
Advanced Classes
3.5 modern srd Adventurer 3.5 MRD mrd d20 MRD Occupation mrd srd MRD d20 msrd srd d20 3.5 3.5 mrd modern wizards Characters Characters Occupation roleplaying wizards Adventurer modern mrd rpg srd MRD Starting 3.5 roleplaying Starting srd Characters roleplaying