Knowledge (arcane lore) DC 33, 6 successes (see text); Failure:
Two consecutive failed skill checks
V, S, M, XP, B; Casting Time:
1 hour (minimum); Range:
55 ft.; Target:
One or more outsiders, no two of which can be more than 30 ft. apart; Duration:
Permanent; Saving Throw:
Fortitude negates (DC 17 + caster's Cha modifier) and see text; Spell Resistance:
The cast into Shadow incantation
enables you to force outsiders (usually, but not always, fiends) away from the world you know, trapping them in some distant dimension. Up to 2 HD of creatures per caster level can be sent away in this fashion.
a creature, you must present at least one object or substance that it hates, fears, or otherwise opposes.
If you successfully overcome the target
's spell resistance
, and the target
fails its save, the target
disappears. In general, targets never find their way back from beyond Shadow-or if they do, they don't remember their previous time here.
If the target
or targets are all helpless, the DC for the incantation
is reduced by -6. At the GM's option
, certain rare items might work twice as well (each providing +2 against spell resistance
and +4 on the spell's DC).
An object the creature hates, fears, or opposes. Discovering such an item may require a Research check.
Attack from an outsider of the same allegiance
. The attacking outsider has a Challenge Rating equal to the average party level +1. It attacks the caster within a few rounds of the incantation
. It has been brought to this world by the failed incantation
, so it may retreat and try to make a home for itself here. It will always bear a grudge against the caster for bringing it here, however, and it is a potential source of later mischief.