Abjuration
Skill Check: Knowledge (arcane lore) DC 33, 6 successes (see text);
Failure: Two consecutive failed
skill checks;
Components: V, S, M, XP, B;
Casting Time: 1 hour (minimum);
Range: 55 ft.;
Target: One or more outsiders, no two of which can be more than 30 ft. apart;
Duration: Permanent;
Saving Throw: Fortitude negates (DC 17 + caster's Cha modifier) and see text;
Spell Resistance: Yes
The
cast into Shadow incantation enables you to force outsiders (usually, but not always, fiends) away from the world you know, trapping them in some distant dimension. Up to 2 HD of creatures per caster level can be sent away in this fashion.
To
target a creature, you must present at least one object or substance that it hates, fears, or otherwise opposes.
If you successfully overcome the
target's
spell resistance, and the
target fails its save, the
target disappears. In general, targets never find their way back from beyond Shadow-or if they do, they don't remember their previous time here.
Options: If the
target or targets are all helpless, the DC for the
incantation is reduced by -6. At the GM's
option, certain rare items might work twice as well (each providing +2 against
spell resistance and +4 on the spell's DC).
Material Component: An object the creature hates, fears, or opposes. Discovering such an item may require a Research check.
Failure: Attack from an outsider of the same
allegiance. The attacking outsider has a Challenge Rating equal to the average party level +1. It attacks the caster within a few rounds of the
incantation's
failure. It has been brought to this world by the
failed incantation, so it may retreat and try to make a home for itself here. It will always bear a grudge against the caster for bringing it here, however, and it is a potential source of later mischief.