Whenever the GM decides that a character's
reputation can be a factor in an encounter, the GM makes a
Reputation check (DC 25) for the GM character involved. A
Reputation check is 1d20 + the hero's
Reputation bonus + the GM character's Int modifer. (Some Knowledge
skill modifiers might apply instead of the Int modifier, if the hero would be well known in the field covered by the Knowledge
skill.) Modifiers to the
Reputation check depend on the hero and the GM character in question, as shown below. Note that if the GM character has no possible way of recognizing a hero, then the
Reputation check automatically fails.
If the GM character succeeds at the
Reputation check, he or she recognizes the hero. This provides a +4 bonus or a -4 penalty on checks involving the following
skills for the duration of the encounter: Bluff, Diplomacy, Gather Information, Intimidate, and Perform.
The GM must decide that a character's fame or infamy can come into play in a given situation to make a
Reputation check necessary. A character who doesn't know, or know of, the hero can't be influenced by his or her
reputation.