Your Listen check
is either made against a DC that reflects how quiet the noise is that you might hear, or it is opposed by your target's Move Silently check
||A person in medium armor walking at a slow pace (10 ft./round) trying not to make any noise.
||An unarmored person walking at a slow pace (15 ft./round) trying not to make any noise
||A 1st-level rogue using Move Silently to sneak past the listener
||A cat stalking
||An owl gliding in for a kill
|1 If you beat the DC by 10 or more, you can make out what's being said, assuming that you understand the language.
Listen DC Modifier
||Through a door
||Through a stone wall
||Per 10 feet of distance
In the case of people trying to be quiet, the DCs given on the table could be replaced by Move Silently
checks, in which case the indicated DC would be their average check
Varies. Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check
without using an action
. Trying to hear something you failed to hear previously is a move action
Yes. You can try to hear something that you failed to hear previously with no penalty.
When several characters are listening to the same thing, a single 1d20 roll can be used for all the individuals' Listen checks.
A fascinated creature takes a -4 penalty on Listen checks made as reactions.
If you have the Alertness
feat, you get a +2 bonus on Listen checks.
gains a bonus on Listen checks when using this skill against a favored enemy.
An elf, gnome
, or halfling
has a +2 racial bonus on Listen checks.
A half-elf has a +1 racial bonus on Listen checks..
A sleeping character may make Listen checks at a -10 penalty. A successful check
awakens the sleeper.
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