1ST-LEVEL PSYCHIC WARRIOR POWERS
Biofeedback
A
: Gain DR 2/-.
Bite of the Wolf: Gain bite attack for 1d8
damage.
Burst: Gain +10ft. to
speed this round.
Call Weaponry
A
: Create temporary
weapon.
Catfall
A
: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on
Hide checks.
Claws of the Beast
A
: Your hands become deadly claws.
Compression
A
: You grow smaller.
Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of
psionics.
Dissipating Touch
A
: Touch deals 1d6
damage.
Empty Mind: Gain +2 on Will saves until your next action.
Expansion
A
: Become one size category larger.
Float
A
: Buoy yourself in water or other liquid.
Force Screen
A
: Invisible disc provides +4
shield bonus to AC.
Grip of Iron
A
: Your iron grip gives +4 bonus on
grapple checks.
Hammer
A
: Melee touch attack deals 1d8/round.
Inertial Armor
A
: Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical Claw
A
: Your natural
weapon gains +1 bonus.
Metaphysical Weapon
A
:
Weapon gains +1 bonus.
My Light
A
: Your eyes emit 20-ft. cone of
light.
Precognition, Defensive
A
: Gain +1 insight bonus to AC and
saving throws.
Precognition, Offensive
A
: Gain +1 insight bonus on your
attack rolls.
Prescience, Offensive
A
: Gain +2 insight bonus on your
damage rolls.
Prevenom
A
: Your claws gain a
poison coating.
Prevenom Weapon
A
: Your
weapon is mildly venomous.
Skate: Subject slides skillfully along the ground.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken Skin
A
: Gain +1 enhancement bonus to your AC for 10 min./level.