|
Medium Fey |
Hit Dice:
|
6d6+6 (27 hp) |
Initiative:
|
+3 |
Speed:
|
30 ft. (6 squares), swim 20 ft. |
Armor Class:
|
17 (+3 Dex, +4 deflection), touch 17, flat-footed 14 |
Base Attack/Grapple:
|
+3/+3 |
Attack:
|
Dagger +6 melee (1d4/19-20) |
Full Attack:
|
Dagger +6 melee (1d4/19-20) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Blinding beauty, spells, spell-like abilities, stunning glance |
Special Qualities:
|
Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy |
Saves:
|
Fort +7, Ref +12, Will +12 |
Abilities:
|
Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19 |
Skills:
|
Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings) |
Feats:
|
Combat Casting, Dodge, Weapon Finesse |
Environment:
|
Temperate forests |
Organization:
|
Solitary |
Challenge Rating:
|
7 |
Treasure:
|
Standard |
Alignment:
|
Usually chaotic good |
Advancement:
|
7-12 HD (Medium) |
Level Adjustment:
|
+7 |