Entangle

Transmutation
Level: Drd 1, Plant 1, Rgr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.
Find topic in: Divine, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game
1St-Level Druid Spells1St-Level Ranger SpellsAnimate Plants
FreedomPlant Domain
dragons d20 roleplaying srd Entangle srd roleplaying srd rpg D-E srd Entangle d20 roleplaying d20 Entangle rpg SRD Spells Magic dungeons D-E srd Spells 3.5 Spells dnd Magic dungeons dragons wizards D-E 3.5 dungeons d&d Entangle dungeons rpg Spells 3.5 srd