Drd 1, Plant 1, Rgr 1
Long (400 ft. + 40 ft./level
Plants in a 40-ft.-radius spread
Reflex partial; see text
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area
or those that enter the area
, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed
by using a full-round action
to make a DC 20 Strength check or a DC 20 Escape Artist
check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed
through the area
. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.
|Find topic in: Divine, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game|
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